NOTES:
-
Time Connected is the elapsed
time since the player joined the server, not how long the player has been
playing the current level.
-
Teamplay. Indicates what team
rules are in effect. Players with the same pants color are on the same
team. A lot of options can be configured with this mod. The majority of
these options are configurable using the teamplay variable. This mod uses
the teamplay variable as a bitfield, with each bit associated with a different
teamplay option. Add these values to determine the servers team play:
-
1
Health Protect - Players receive no health damage from teammates' attacks.
-
2
Armor Protect - Players receive no armor damage from teammates' attacks.
-
4
Damage to Attacker - A player who attacks his teammate will receive the
same damage the teammate would have received, had he not been protected.
-
8
Frag Penalty - Any player who kills his teammate will be penalized frags.
The number of frags to penalize is adjustable by a simple edit in the
teamplay.qc file.
-
16
Death Penalty - Any player who kills his teammate will burst apart in
a bloody mess.
-
32
Team Color Lock - Players will only be allowed to be certain colors.
Team colors can be specified for up to four teams in the teamplay.qc file.
Players who have illegal colors when they enter will be put into the team
with the fewest members. Any player who changes team (pants color) will be
fragged and their frag count is reset to zero.
-
64
Static Teams - Players will not be allowed to change teams.
-
128
Drop Items - Players will be allowed to drop ammo and weapons. IMPULSE 20
will drop a backpack and IMPULSE 21 will drop the current weapon. You can't drop
the axe or single-shotgun.
-
256
Capture the Flag - This enables Capture the Flag support. Not setting your
teamplay bitfield to this would enable your Super Deathmatch server support.
-
512
Custom Capture the Flag - This enables the use of new sounds, models,
maps and skins for Capture the Flag. If you enable this, your clients must
download the CTF custom pak file and install it. ***NOTE: Not in QW version,
assumes custom
-
1024
Observer Mode - This enables observer mode so players aren't forced
to a team upon joining.
-
2048
Toss Weapons - Allows you to throw weapons to team members. Weapons
that are given to players when they pick up a rune are not allowed to be
thrown. But might show up in their backpacks if you kill them.
-
4096
Random Item Spawn - This will spawn random items on the server. Health
kits, ammo, and armor only - this wont spawn Quads and things like that!
-
8192
Player Pick-up Flag. - This setting will allow a player to pick up their
teams flag for extra base security. Impulse 81 picks up the flag. Impulse 82 returns it.
The player does not need to be in the same area of their flag to return it. Finally,
Impulse 23 will display the flags status so you can read find who's name is holding which
flag, or if it is at your base.
-
16384
Enable CTFStart map - This will force a server to return to the Threewave
CTFStart map after completion of an episode.
-
32768
Team Random Base - This will randomly choose which side of the map the
bases will be. This may make 3WCTF maps confusing since they are colored half
red and half blue - but makes the game that much more interesting.
-
65536
Team Pick Bases - Setting this value will allow players 1 minute at
the start of the level to hide their flag base at somewhere other then the
default location. Players are randomly picked per team. And use the Axe to
set the new location.
-
131072
Preferred Levels - This runs the server with the "preferred" levels.
These levels are; E1M1, E1M2, E1M3, E1M4, E1M5, E1M6,
E2M1, E2M2, E2M3, E2M5, E4M3, E4M4, E4M5, E4M6, DM3, and DM6.
-
262144
Observer Time Limit - This setting will give the observer XX number
of seconds to join the game. If the observer does not choose a team in that time,
they will be ejected from the server to allow another person to join and play.
This is primarily for servers that can only run with a limited number of clients or
for servers that are often full and would like to have only active players in game.
-
524288
M4d Sk1llz - M4d Sk1llz is a power-up based on random chance and
loosing team status. It will give one player on the loosing team titanium shot for
their shotgun and they have XX rounds with that gun, affectionately named the
Street Sweeper. Currently, this number is set at three shots.
-
1048576
Power-up - When a player respawns, they will have full armor and
ammunition, and be ready for immediate battle. This setting was made for
test and practices, but it's fun enough to leave in the game for public servers.
-
2097152
Sonic Hook - Massive Grapple Hook speed increase. This setting
will enable the grapple hook's turbo mode, which will allow the hook to
travel faster, grapple quicker, and pull the player quicker then the standard
hook.
-
Allow Exit prevents or enables
players from ending the level by entering the slipgate. When 'exiting'
is not allowed (1), any player who enters the slipgate dies. A special
mode only allows exiting from the start level. When exiting isn't allowed,
reaching either the timelimit or fraglimit is the only way
to move to another level. NoExit 2 does not allow players to exit, ending
the level, or kill players for attempting to exit. (default = Yes 0)
-
Fraglimit causes a new level
to be loaded when any player reaches this number of frags. (default = None)
-
Timelimit determines how long
gameplay will last for each level in minutes. When the timelimit expires,
the server loads another level. (default = None)
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